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PC Gamer 4.1 - Disc 2
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1998-07_-_Disc_4.1_No._2_Imperfect.iso
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mechcmdr
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data
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objects
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object2.pak
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Unnamed File 000461
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Text File
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1998-04-08
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1KB
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37 lines
FITini
// This is the AC20 Projectile
[ObjectClass]
l ObjectTypeNum = 17
[ObjectType]
st Name = "ac20" // Text string giving a descriptive name (only 8 chars long!!)
l Type = 25 // ID number for this object type
l Appearance = 0x06000018 // dec: 24
l Duration = 2 // Lasts forever = -1 (s) 2 second burst
l MaxDamage = 0 // Number of damage points before BOOM!
l ExplosionObject = 0 // Object Class Number of explosion for Mech
l DestroyedObject = 0 // Object Class Number of Destroyed shape for Mech
f ExtentRadius = 0 // Extent Radius in Meters
[ProjectileLaserData]
f Velocity = 300.0 // m/s
f ProjectileLength = 20.0 // w.u.
f BulgeLength = 5.0 // w.u.
f BulgeWidth = 2.5 // w.u.
uc f0Color = 242
uc f1Color = 241
uc f2Color = 240
uc f3Color = 242
uc e0Color = 242
uc e1Color = 241
uc e2Color = 240
uc e3Color = 242
f CloseDistance = 25.0
ul SoundEffectId = 7 // Id of soundEffect to play on Fire.
ul ProjectileMissEffect = 398
ul ProjectileHitEffect = 39
FITend